/*********************************************************************************
 * Software License Agreement (BSD License)
 * Copyright (c) 2012, Carlos D. Correa (info@ngraph.org)
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of netzen nor the
 *    names of its contributors may be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *********************************************************************************/
#ifndef SCATTERPLOT_H
#define SCATTERPLOT_H

#include "view.h"
#include "graph.h"

class ScatterPlot: public View {

protected:
	float mousex, mousey;
	PropertyBag *hoveredNode;
	string curPropertyX;
	string curPropertyY;
	string selectedProperty;
	const char * typeScatter;
	
	float *colors;
	float *vertices;
	int numVertices;

	bool ifColorChanged;

public:
	ScatterPlot(const char *title, const char *typeS);		
	
	virtual void setup();
	virtual void createArrays(int n);	
	virtual void renderPoints();
	virtual unsigned int numElements();
	
	virtual ElementIterator * createIterator();	
	virtual void updateColors();	
	virtual void updateVertices();
	virtual void renderHoveredPoint(PropertyBag *element);	
	virtual float getX(PropertyBag *element, string property);
	virtual float getY(PropertyBag *element, string property);
	virtual string getPropertyX();
	virtual string getPropertyY();
	
	virtual float transformX(string property, float x);
	virtual float transformY(string property, float y);
	
	void drawXTics(string propertyX, int numTicsX);
	void drawYTics(string propertyY, int numTicsY);
	
	virtual void render();	
	void mouseMove(float px, float py, float dx, float dy, int modifiers);

        virtual void update(string property);
};

#endif
